What a nicely put post. Thanks for the read.
Interesting what you say about the best art/work being made heartfully. It's obvious Dean is passionate about all things d'art and I would say that the entire art team (environmental and character artists) seem to particularly love their work. And really this is all Platyonic. Whenever we hear from them I get a sense that the team at large is having real fun making 'Yooka' together and share this appreciation for its platfomer heritage (all big DKC/Banjo, Nintendo/Mario fans).
As you go on to say (and other posters here point out), there are numerous small elements of the trailer that appear unfinished or synthetic. There is also a slight glossy/plasticy feel to the game which may or may not be intentional. When I watch the trailer I get contradictory vibes a)
"glowing with sweetness" (something artisanal in quality by impassioned and skillful devs) and b) that emptiness (that what we are seeing is pre-alpha and therefore feels rough or "indie" as someone puts it).
A bit of an aside, but some new parents sometimes describe a sense of "emptiness" as they embrace their newborn child, particularly if something didn't go as wanted (the birth, the child herself). There's this very natural yet counter-intuitive phenomenon where the more we feel pressured to love something, the less open our hearts are to do so.
Fans of anything may have a similar trouble with their own expectations. I have a very personal appreciation of DKC 2 and Banjo Kazooie. These were games that surprised and captivated me as a child (... and really it can be hard to immerse oneself in things the way children so naturally do). In terms of its lineage and its pedigree, this ought to be my favorite game I've played in years.
Yet it's really not fair for us to to hold Yooka-Laylee to these sorts expectations. YET, it's natural and entirely human to do so. WEIRD!
Edit: Relevant to this discussion:http://www.neogaf.com/forum/showpost.ph ... tcount=110