Polishing stage

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
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Yavga
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Re: Polishing stage

Postby Yavga » Thu Sep 29, 2016 4:10 pm

Stop picking your nose

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Omega
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Re: Polishing stage

Postby Omega » Thu Sep 29, 2016 4:57 pm

I am extremly excited for the game, I even bought a new computer just to play it with high graphics when it comes out!. I cant believe they are alredy at the polishing stage... guess all the worlds and hub worlds are done :D

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Scrubber
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Re: Polishing stage

Postby Scrubber » Thu Sep 29, 2016 9:34 pm

But Kazooie and Tooies voices sound crystal clear. They don't sound outdated or fuzzy at all.

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Yavga
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Re: Polishing stage

Postby Yavga » Fri Sep 30, 2016 7:14 am

Stop picking your nose

Octopeart
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Re: Polishing stage

Postby Octopeart » Fri Sep 30, 2016 3:08 pm

Does anyone know how feasible it is that midi (re: N64-sounding) versions of all the songs could be used instead of the orchestrated versions when the N64 shader mode is on?

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Rueckkoppler
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Re: Polishing stage

Postby Rueckkoppler » Fri Sep 30, 2016 3:21 pm


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Scrubber
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Re: Polishing stage

Postby Scrubber » Fri Sep 30, 2016 9:54 pm


BDub
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Re: Polishing stage

Postby BDub » Sat Oct 08, 2016 5:51 am

Please add animation to the red/white rings you traverse through. Having the ring shrink closed as you pass through it in sync with the next ring expanding open would look a lot cooler than just having them pop in and out.

Octopeart
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Re: Polishing stage

Postby Octopeart » Sun Oct 09, 2016 4:20 pm

If anyone here knows anything about game development, I wonder how likely it is that they get rid of the textures and models popping into view. I know all the EGX footage is from an old build, but it's still present in it.

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Yavga
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Re: Polishing stage

Postby Yavga » Sun Oct 09, 2016 4:39 pm

Stop picking your nose

Octopeart
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Joined: Wed Jun 08, 2016 9:24 pm

Re: Polishing stage

Postby Octopeart » Sun Oct 09, 2016 7:52 pm



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