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VR support: Yes or No

Posted: Wed Oct 12, 2016 6:48 pm
by snoodle1
Lucky's Tale showed the incredible potential 3D platformers have in VR. Why shouldn't Yooka-Laylee evolve the idea into something truly incredible?

Re: VR support: Yes or No

Posted: Wed Oct 12, 2016 7:00 pm
by Rueckkoppler
I only see VR as a opportunity for a new Playtonic game, if ever. Y-L isn't build for this technology. But there's this one game (maybe it's the one you're mentioning) with simpler, more linear platforming sections and an almost isometric camera perspective. And the characters sometimes interacting with the "camera"/the player. But yeah, I wouldn't want VR for the sole reason that it's pretty expensive and I'd like to enjoy all Playtonic games on a classic TV with classic controls... I wouldn't want to be excluded anytime soon from their creations.

Re: VR support: Yes or No

Posted: Wed Oct 12, 2016 8:30 pm
by EekumBokum202
I don't see how VR would improve the experience all that much, honestly. Aside from the whole "WHOA, I'M IN THE GAME WORLD" which will likely get old after a while, what would VR do to improve the Yooka-Laylee experience?

Re: VR support: Yes or No

Posted: Thu Oct 13, 2016 12:16 pm
by DarkTone
Because it's not required to make it better, or be good overall.

Re: VR support: Yes or No

Posted: Thu Oct 13, 2016 3:41 pm
by Scrubber
Yooka-Laylee? No

Next project? Sure why not. Providing they think they have a great idea and believe they are the people to do it.

Re: VR support: Yes or No

Posted: Fri Oct 14, 2016 4:54 am
by SurrealBrain
Yooka-Laylee VR should be optional, and that's if they do it at all. Thing's expensive.

As for if Playtonic's next game should have it? Depends on if it's a success.

Re: VR support: Yes or No

Posted: Fri Oct 14, 2016 2:32 pm
by dotEXE
Naw. Bad gimmick.

Re: VR support: Yes or No

Posted: Sat Oct 15, 2016 9:55 am
by yooka-dragon
Oh no. Don't need !

Re: VR support: Yes or No

Posted: Sun Oct 30, 2016 3:13 pm
by Xellos
How about... NO!

Re: VR support: Yes or No

Posted: Thu Nov 10, 2016 5:16 am
by Jellyfunk
People saying no haven't tried VR. It makes a huge difference when judging jump distances. You can look anywhere instantly instead of focusing on moving the camera with a joystick. It's a pretty neat way to play.

Re: VR support: Yes or No

Posted: Thu Nov 10, 2016 9:30 pm
by Exaskryz
Having demoed a VR system, no. A game needs to be designed from the ground up for it. Yooka-Laylee was not.

Re: VR support: Yes or No

Posted: Fri Nov 11, 2016 1:22 pm
by Rueckkoppler

Re: VR support: Yes or No

Posted: Mon Nov 21, 2016 6:25 am
by Prof__Yogert
as a vr developer, i can tell you its not as easy as just a tick box, you have to change the world to fit within vr, and from what ive seen, vr would not be a welcome fit into the world.

Re: VR support: Yes or No

Posted: Mon Nov 28, 2016 6:56 am
by Flint

Re: VR support: Yes or No

Posted: Fri Jan 06, 2017 4:12 pm
by GigiFusc
Lucky's Tale is a lovely platformer for VR despite being quite shallow in gameplay terms. Ironically, the fact that it has a kind of isometric view which makes you feel like you're inside a little toy world, the side scrolling of the camera can easily induce nausea. Unfortunately, one of the biggest problems with VR is that what affects one person doesn't affect another so it's nigh on impossible to get this right at the moment.

Having said that, the studio I work for are developing a full on 3rd person VR arcade adventure and having the camera sat behind the MC isn't as nausea inducing as having it in iso mode. This is likely due to the fact that the most nauseating thing you can do is to move the camera sideways - it's less so moving the camera forward (although some people do still feel sick just moving forward.

Having said that! The difference between our VR game and YL is that we control the main character with the players head whereas with YL, you control the MC with the control pad. That means that with a VR headset on, you could look in one direction and move YL in another direction meaning the camera would do the high risk, motion sickness inducing side/strafing movement. So that would be a big nono.

Motion sickness is currently the scourge of VR and there's no solution as yet (most dev's work around it leading to less freedom of movement than we have become accustomed to). I've been told of some non scientific research that could potentially mean that it will just go away over the next few years as our brains just get used to VR. But we'll have to see. :)

Re: VR support: Yes or No

Posted: Sun Jan 08, 2017 12:46 pm
by Piet
Nope.