Often games are released to the lowest common denominator which ends up limiting PC releases to current console generation hardware. In a way it's a little encouraging that they're looking to beef up the game so it's more demanding, but I can understand why those that have been around backing this thing since it's kickstarter, those who probably told their mates about it, are those that might end up playing the game much later.
I'm no expert on Unity engines so feel free to chime in on this, happy to be corrected as I want to understand it:
I recall quite early on that one of the selling points of Unity was how relatively easy it is to port to different platforms. Has something changed on that front? Or is it just the power that's required from the ambitious visuals / draw distances / lighting etc that's put the brakes on the Wii U version?
One of the earlier posters alluded to this a little too, but I do wonder if Nintendo has pushed them away from the Wii U deliberately to assist in Switch sales. Probably unlikely but we all love a good conspiracy right?
A lot of people are saying they don't want to get a mid range PC just for Yooka-Laylee, or that the Switch will be too expensive. I appreciate this isn't a great option but it could be cheaper early days to consider getting a first edition Xbox One. Pretty cheap second hand now that the One S is out, with Scorpio around the corner. I know you shouldn't need to do this after backing the game in good faith on Wii U, but it looks to be the most cost effective approach to WiiU only owners early doors. What do you guys think?
"Shanley, do you think Donkey Kong Country revolutionised gaming?"
"Yeah mate, I think it probably did"