I don't know if explaining what technical difficulties they faced is a good idea. It can either make things better, worse or probably even both. Game developers don't usually talk about stuff from the technical side of things, unless not after years of the game being released.
The Wii U being underpowered, which was obvious from the start, should be explanation enough.
Playtonic thought they could implement all of their ideas for the Wii U, before deciding to drop support for it, because they found out midway through development that it is a potato and on its way out. By skipping Wii U, they can realise its ideas without that system holding it back and making all the other versions suffer because of it.
Developing a game is very unpredictable. Anything can change without warning over 2 years. You never know until you try.
That's the harsh truth about game development. I've studied it enough to know that.
Last edited by WyvernWings
on Tue Dec 13, 2016 2:53 pm, edited 4 times in total.