Postby Taylor » Sat Dec 24, 2016 4:30 am
I'm not so sure if defeating enemies feels lackluster, but I definitely agree that the game lacked certain animations, sound effects and polishing in general, going by previous gameplay footage. Lots of tiny things missing that can make the game appear cheap, or even amateur. E.g. off the top of my head: no pushing animation for the giant ball in the Toy Box, and the red/white challenge rings disappearing suddenly without any satisfying effects.
The latest Tribalstack Tropics video, however, does appear to have improved on these things a lot. I also love the new enemy design with the skull face; I hope these are world-specific, similar to the various Grublin styles in Banjo-Kazooie. I.e. if the same mob creature appears in Glitterglaze Glazier, give them Yeti designs instead of skull faces, or something like that. (Edit: re-watching the Capitol Cashino trailer, it appears the mob enemy take on a casino-like appearance, so that's a good sign).
Oh also, despite what some people are saying, the Egyptian walls in Capitol Cashino make total sense to me. Real casinos are often themed like this -- Egyptian tombs are known for being littered in gold and riches, which is what a casino wants to portray.
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