Playtonic forgot about the fine-tune

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
demalmar
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Playtonic forgot about the fine-tune

Postby demalmar » Mon Feb 06, 2017 8:17 pm

First, it's kind of suicidal to come to the main forum of a game to complain about the game. It happens in every forum. If you go to a Nintendo Switch forum and say "I don't like that much the console" many will reply in bad manners. So please, don't be that user. I know we are (me too of course) expecting this game to be great, fun. Many of us seek a good successor of BK. So I'm going to be honest, cause when you like something it is also healthy to try to talk about the bad things. I'm not that kind of fanatic that rants to the first guy saying something negative of the thing I like. Instead I try to listen and understand where is he right or where not. Always respecting his opinion. I'd like you guys to be the same to me here, even though I'm not going to say nice things. So after this small disclaimer, let me start.

Some time ago, after the release of the ToyBox, I wrote somewhere here on the forum that the sound effects were not right, because I paid special attention to that. Also the loop sound when they are ball-running is just annoying (the continuous bat breathing). I thought it was just my opinion, but I saw today some comments on this youtube video saying exactly the same: problems with sound effects.

https://www.youtube.com/watch?v=Hc6tV3b2GEo

I'm not aware if Playtonic reads the forum and wants to improve the quality of the game with users reports. The game looks quite empty and hitboxes seem to be not accurate. It feels like the main character is too small and the levels way too open. Also camera is in many cases not helping much. If they are already on gold I'm afraid the game is going to suffer a bluff when it comes out. Sort of No Man's Sky, big expectations, poor game. I'm not saying it's going to be like that, I just want to point out that YK may have chances to walk in the same direction of NMS. Mostly I really really feel like this game is not polished. I was game tester in a big videogame company and I know what I'm talking about. I have seen too many beta versions before a final one and definitely to me this games does not look like its final version, despite of possible future patches/dlc.

And again, I'm not saying this because I want to criticise or rant just because. I think Playtonic can do much better. They have a large experience in videogames. And YL shouldn't be below the top quality. I'd like you to think on what I have exposed here and tell me beyond your fan spirit and hype for the game until what grade could I be right on what I'm saying. I want YK to be as good as possible, and I think it's important to be critic. If you say "it is fine as it is" they won't even effort to give you a better product. So please, let me know your mind. Let them know it.

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dotEXE
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Re: Playtonic forgot about the fine-tune

Postby dotEXE » Mon Feb 06, 2017 8:54 pm

The game has already gone gold. It's finalized. What's good and bad is left to be seen, but if that video is from the gold version it's final. There's just printing, pressing, packaging, and playing now.

On the bright side I think it looks pretty dang good.
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KnifeySkarekrow
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Re: Playtonic forgot about the fine-tune

Postby KnifeySkarekrow » Mon Feb 06, 2017 9:04 pm

I don't think the video is from the gold version of the game, but I could be wrong.
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Piet
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Re: Playtonic forgot about the fine-tune

Postby Piet » Mon Feb 06, 2017 9:18 pm

Let me start with saying that it looks pretty good overall!

But in some cases it looks like it is unpolished:
- Hitboxes seem to be off;
- Spin Attack impact is still not satisfactory;
- The world/character proportions seem to be off;
- Big world, little content (somewhat empty);
- The world feels really generic;
- Too few graphical details;
- Some sounds seem to be too loud.

So, I really hope this content is not from the 'golden edition', but rather from a late beta version.
If this is from de release version, then a day 1 patch seems to be a "must".

demalmar
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Re: Playtonic forgot about the fine-tune

Postby demalmar » Mon Feb 06, 2017 9:54 pm

You can even see in the video that one of the elevator platform's switches does activate but does not pull the platform up. That's called a bug. A very obvious one.

Piet
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Re: Playtonic forgot about the fine-tune

Postby Piet » Mon Feb 06, 2017 9:57 pm


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Scrubber
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Re: Playtonic forgot about the fine-tune

Postby Scrubber » Mon Feb 06, 2017 10:07 pm

Must, resist urge, to watch the video.

Piet
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Re: Playtonic forgot about the fine-tune

Postby Piet » Mon Feb 06, 2017 10:27 pm


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Scrubber
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Re: Playtonic forgot about the fine-tune

Postby Scrubber » Mon Feb 06, 2017 10:28 pm

I don't want to see spoilers such as the transformation. I want to discover them myself.

But on the other hand I want to see what your all talking about so I can give my opinion.

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dotEXE
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Re: Playtonic forgot about the fine-tune

Postby dotEXE » Mon Feb 06, 2017 10:30 pm

Make the forum great again.

Piet
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Re: Playtonic forgot about the fine-tune

Postby Piet » Mon Feb 06, 2017 10:34 pm


WyvernWings
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Re: Playtonic forgot about the fine-tune

Postby WyvernWings » Mon Feb 06, 2017 10:54 pm

I have not watched the video and I won't, but can I toy with the possibility that this is probably still an incomplete version that was just shown off? I've only heard that EGX would be the first to present the complete game next month, not IGN, the people who hosted the new video.

Of course, I could still be wrong. Just feels kinda soon to hand over footage of a game that only just "gone gold" a week ago. But that's just me.

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DarkTone
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Re: Playtonic forgot about the fine-tune

Postby DarkTone » Mon Feb 06, 2017 11:21 pm


Alucard
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Re: Playtonic forgot about the fine-tune

Postby Alucard » Tue Feb 07, 2017 9:44 am

My problem is that the most developers nowadays try to make open world games ... and the most of them fail ... theres is allways a big open world but with noo content, no activities or varietys ... mostly there is nothing to do and i think its a bad idea to make a 3d platform more like an open world game. With yooka laylee for now i have the same feel ... like other games it has big worlds but no variety and nothing to do in comparison to bk ... they feel so empty ... but still great. Hopefully the final version has more content.

Piet
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Re: Playtonic forgot about the fine-tune

Postby Piet » Tue Feb 07, 2017 10:24 am


Alucard
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Re: Playtonic forgot about the fine-tune

Postby Alucard » Tue Feb 07, 2017 3:32 pm

The capital cashino world looks great a little bit confusing because of the proportions but from the art design great ... another two things which are really bother me are the enemies ... there are only 2 different types of enemies small ones and those orange colored bigger ones ... but all those small ones are only skin swaps their behaviour is allways the same. The other thing is the lack of enterable indoor locations. Only because its more open world.

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Meinhard1
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Re: Playtonic forgot about the fine-tune

Postby Meinhard1 » Wed Feb 08, 2017 1:17 am

The sound effects are certainly quirky. I know Kazooie made that repetive sound when you ran with her, as well but most people ultimately loved that games sound design. It's okay to have different opinions. For me, and this is subjective, YL just sounds good in my ears.

Maybe the casino world didn't quite turn out quite perfectly.
It doesn't look anything like Tribalstack Tropics or Glittergaze Glacier (or the starting area Shipwreck Creek). I think it *maybe* it was done by Dave Rose, who likes glossy wood textures and did an awesome job doing this games hub. I'd say watch this trailer
https://youtu.be/oqmF8IgxtJ0
Looks pretty great!

This game was designed by a fairy small team. To paraphrase a different poster, it's not going to be at the Pixar level sheen that some AAA platformers reach.

I think you bring up some valid concerns, but from my viewpoint they seem like small potatoes.

Piet
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Re: Playtonic forgot about the fine-tune

Postby Piet » Wed Feb 08, 2017 8:30 am


Piet
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Re: Playtonic forgot about the fine-tune

Postby Piet » Wed Feb 08, 2017 1:31 pm

Okay, I have to be fair...

I watched the Casino level gameplay again and if you look past the (few/minor) imperfections (which were also present in the BK games), then you'll see that this is going to be a great game which will make you feel like a child playing BK/BT again.

I hate the fact that we STILL don't know anything about the Switch version, but the music, sounds, charachters, environments, gameplay, speech bubbles, details, etc. just ARE awesome and BK-esque...
And THAT'S what I love!

--> I really hope this game succeeds and that they will learn something from the YL Kickstarter campaign & the flaws in YL, so that the next game they'll create will be even better!

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dotEXE
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Re: Playtonic forgot about the fine-tune

Postby dotEXE » Wed Feb 08, 2017 3:30 pm

I think people are remembering a bit incorrectly thanks to rose tint. BK/BT were not packed to every inch with stuff. They would feel cluttered. This is particularly true of Banjo Tooie, but it's not like the game had a lack of things to do. Large sections of Mayahem Temple, Witchyworld, Terrydactyland, Grunty Industries, and Hailfire Peaks were empty space.

Mayahem Temple: Enter the level, see a few notes, a rock to the right, not honestly a whole lot around. Really, there's not even a lot as you climb the slopes up to Mumbo. There are a few statues, a few notes, and a molehill along the way. Lots of space.

Witchyworld: The entrance has a single kiosk with a polar bear. The next path is a fence on the right. The main loop around the Big Top has 2 kiosks and 4 enemies and nothing else. The Western World has a bounce castle. Lots of space!

Terrydactyland: This level is almost entirely empty space.

Grunty Industries: The entire outside is an empty swamp with a few barrels and collectibles about.

Hailfire Peaks: A quarter of the level is a lava pool. Another quarter is frozen water and more or less "snow here, snow there, snow everywhere".

BUT that's not how we remember the levels right? I'm sure YookaLaylee will be a very similar story. The level just seems empty in some areas because we don't know the context that makes those areas exciting. We don't know the focal points. And if we're being really honest, casinos don't have a ton of clutter everywhere. They have mazelike clusters of games in the center and a clean exterior.
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