Ah, man. I agree that their next games will surely be even better. These guys making games again is something I've wanted since before Mingy Jongo. For me the Kirkhope/Wise soundtracks, alone...
Agreed the roll move likely has something to do with YL's worlds being a bit more spacious.
Interesting to see that comparison of different world Tooie worlds
Good to note that this world has a lot of verticality (as well as going inside things, Tribalstack didn't seem to have much for indoor areas).
I do think that there area reasons this gameplay has elicited a (relatively) negative response.
Compare these two gameplay videos:
Capital Cashino: https://www.youtube.com/watch?v=Hc6tV3b2GEo
Just ten seconds into each, differences become clear.
The casino world just isn't as lush as the others, not quite what gamers these days are used to. It looks relatively more like a videogame world than an actual place one could visit. And the flat, wide open areas with mis-matched proportions could be what's giving some the initial impression of cheapness.
Still, I would speculate they'll respond more positively when actually playing the level as opposed to using it as a basis for evaluating the merits of this particular kickstarter project
My personal opinion is that this world doesn't look quite as nicely wrought as others, but still has a lot of potential. The aesthetic choices feel so retro! Again, great details in the casino level (the giant curtain, chandeliers, flashing lights)