DK64 / Yooka-laylee , difference

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
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bigfanofoldrare
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DK64 / Yooka-laylee , difference

Postby bigfanofoldrare » Sun Apr 16, 2017 8:10 pm

So i was wondering, why DK64 big map look easier to track on.. When both game the level are big..

And i realized that.. Donkey Kong 64 have a lot of different area cutted by tunnel.. an easy exemple Fungi Forest(DK64) , Click clock wood (BK64) or witchy world (BT64)..

In yooka-laylee, i find its like a big square.. with a lot of thing at one side to the other ( lot of thing close to one and other)..

i realized, to me its one of the main problem about yooka-laylee map.. like a giant map , all thing is close to other.. there is no seperation between all thing.. i wish more tunnel to get place easier to set up..

I mean , in Yooka-laylee, i always feel myself all lost in map , but i think its a thing to improve..

what do you think?

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Scrubber
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Re: DK64 / Yooka-laylee , difference

Postby Scrubber » Sun Apr 16, 2017 8:19 pm

On the subject of maps I think Yooka Laylee could really benefit from a little map in the corner of the screen.

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bigfanofoldrare
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Re: DK64 / Yooka-laylee , difference

Postby bigfanofoldrare » Sun Apr 16, 2017 8:34 pm

honestly i don't agreed.. yooka-laylee or this type of game are not made for map..

they just need to make more area in different zone.. and no all in the same giant zone map.

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Omega
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Re: DK64 / Yooka-laylee , difference

Postby Omega » Sun Apr 16, 2017 10:05 pm

I found Yooka Laylee worlds easy to navigate actually. DK64 was more complex in my opinion.

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Scrubber
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Re: DK64 / Yooka-laylee , difference

Postby Scrubber » Sun Apr 16, 2017 10:07 pm

Yooka Laylees world's are better than DK64s. I hated those worlds.

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Natsu
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Re: DK64 / Yooka-laylee , difference

Postby Natsu » Mon Apr 17, 2017 4:00 am

I have extremely good spatial memory so it's basically impossible for me to get lost, so this is a complaint that is just foreign to me. But I did enjoy YL's map design more than past Rare titles on average.

FailureFactory
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Re: DK64 / Yooka-laylee , difference

Postby FailureFactory » Wed Apr 19, 2017 11:38 am

Personally, I had the most trouble with world 2. Because where you enter a "door" and where you come out after that just seems not connected in any logical pattern. Your direction is turned, the height level changed... For a long time, I thought the area you start in and meet Trowzer is another area than the one where the palace stands. After some time I finally realized the main purpose of that entrance is to help you get up fast. Man, those could've been stairs.

The first level looks all the same just like the second, but it has the aqueduct to help you. I never had big problems with the later levels. Maybe I got used, maybe the design was better. I guess the Casino is easier to remember because it's more diverse, while the remaining two levels have paths you can follow.

In DK64, the one level I found the most disorientating probably was the ice cave. Again, there just isn't a lot of different things to see or remember positions on in an ice world

Spydr Webz
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Re: DK64 / Yooka-laylee , difference

Postby Spydr Webz » Wed Apr 19, 2017 4:35 pm

I agree with this 100%. One of my main issues with an otherwise amazing game.

BT and DK64 did the big world format right. They kind of sectioned everything off iron ore easily digestable "rooms" and once you were done exploring one, you could move onto another (exceptions for worlds like Glitter Gulch Mine and Crystal Caves). Yooka-Laylee worlds, on the other hand, are mainly single massive rooms with everything randomly packed into them. It's very overwhelming, and it takes a while to get a proper feel for exactly where you are in the world, or where you want to go next since everything is just right there places randomly in the single world.

Galleon Galaxy may be the only exception. All of its main areas were sectioned off by the fly tubes so you could go in one after the other, explore that sectioned off area, and move on.

Not only is it confusing for some people, by it greatly detracts from the world's variety and atmosphere. I hope Playtonic takes note of this for future games.


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