Radio silence

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
Piet
Posts: 801
Joined: Tue Mar 31, 2015 9:31 am

Radio silence

Postby Piet » Fri Jun 02, 2017 11:20 am

Sooo... What's up with this whole radio silence thing?
We've had 1 update since release and after that... Nothing...
What's up with that?

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Rueckkoppler
Posts: 1126
Joined: Sat Mar 14, 2015 4:22 pm

Re: Radio silence

Postby Rueckkoppler » Fri Jun 02, 2017 3:03 pm

It's bugging me so much by now. I know they're probably hard at work to get this done, but man. I really hope that they'll have the big update incorporated in the Switch release. I watched so many reviews by now (and saw some spoilers by now), but I don't care that much anymore. The excitement vanished by now. I just hope they'll fix the biggest issues of the game.

This video did a nice recap on what's wrong with the game:

https://www.youtube.com/watch?v=EeU1bSsLerM

Yes, I didn't play it yet obviously, but it really sounds like they failed with the quill placement. And yep, world building apparently as well. At least they seem to fix everything else, while I'd like to have them take care of the former problem as well.

I really had a high tolerance and (up until the release) high trust in Playtonic, but at this point, it's hard not to be frustrated. Please restore my trust and deliver, Playtonic. I really want to love you guys.

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DarkTone
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Re: Radio silence

Postby DarkTone » Sat Jun 03, 2017 12:58 am

Is it radio silence when they talk, just, not about the the main things certain backers want to hear?

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Meinhard1
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Re: Radio silence

Postby Meinhard1 » Sat Jun 03, 2017 5:31 am


Piet
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Joined: Tue Mar 31, 2015 9:31 am

Re: Radio silence

Postby Piet » Mon Jun 05, 2017 5:59 pm


Piet
Posts: 801
Joined: Tue Mar 31, 2015 9:31 am

Re: Radio silence

Postby Piet » Wed Jun 07, 2017 3:31 pm

Yeahhh, the radio silence is over!
Nooo, still no friggin' relevant info!!

Yuke Quantum
Posts: 35
Joined: Sun Apr 16, 2017 1:24 pm

Re: Radio silence

Postby Yuke Quantum » Sat Jun 10, 2017 2:20 am

I'm just curious if any of the posters in this thread have experience in making video games, because I do not, but I would assume that it's incredibly time consuming. Don't you want the company your supporting to be hard at work doing exactly what they need to be doing instead of updating you that they spent the last (insert measurement of time) doing (insert technical wording).

Just relax. As far as kickstarters go, they are one of the few who stuck to their promises and released it in a relatively timely manner. I'm positive those promised updates will arrive.

It also baffles me that people who have not even TRIED the game show up in the forum to poo-post. You obviously already fell into believing whatever youtuber it is that you follow. You have already made a judgement and played a grand total of 0 hours, 0minutes, and 0 seconds. 0% completion.

One of the ironic thing is that this throwback sticks so wholeheartedly to its origins; comically telling you to have patience at the very last surprise (toolbox secret). It's ironic because we live in an era of instant everything, but with this genre of game you'd have been waiting years! (I'm sure they won't make us wait that)
-Yuke Quantum
the thirst exploder

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Rueckkoppler
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Joined: Sat Mar 14, 2015 4:22 pm

Re: Radio silence

Postby Rueckkoppler » Sat Jun 10, 2017 4:27 pm

Hey I know all that. In fact, I've been saying the exact things you said right now: That we know nothing & should play it ourselves. I know that they don't make us wait for no reason, but you know, as much logic as one can utilize to understand this situation... The wait still sucks. About being negative: Naturally, I've seen many positive reviews as well. But when you're satisfied, you don't waste much time talking about that.

I can only try to imagine how much the negative points (in, let's say, the review I posted) matter. But they seem at least somehow legit to me. The note placement in the Banjo games had some real purpose and I noticed that before people pointed out that it's a bit off in Yooka-Laylee. But I'm excited that they're changing so much in order to improve the game. That's why I'm happy after all with my choice of the Switch version (given it runs well, that is).

Edit: Okay you might've not directed your answer to me I guess.

PandaLover
Posts: 47
Joined: Fri Mar 24, 2017 3:28 am

Re: Radio silence

Postby PandaLover » Sat Jun 10, 2017 5:12 pm


Yuke Quantum
Posts: 35
Joined: Sun Apr 16, 2017 1:24 pm

Re: Radio silence

Postby Yuke Quantum » Sat Jun 10, 2017 8:13 pm

-Yuke Quantum
the thirst exploder

FailureFactory
Posts: 108
Joined: Tue Dec 01, 2015 1:56 pm

Re: Radio silence

Postby FailureFactory » Sat Jun 10, 2017 8:32 pm


PandaLover
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Joined: Fri Mar 24, 2017 3:28 am

Re: Radio silence

Postby PandaLover » Sat Jun 10, 2017 8:59 pm

I dont think you need to offer up as much detail as the Camelot Unchained dev team. However it would be good twice a month to give a brief status report to backers. The project manager/studio head (Gavin Price) should know the high level status details of the team off the top of his head, so it would take maybe 15 minutes to compose such an email. Its nice to know whats going on and what is being done. Even with the Camelot emails, much of the information would be stored in whatever software development team collaboration tool they use (like the user stories), so it would be alot of copy pasting more or less. The other details are mostly high level status details that the project manager/studio head would know off hand. So in all it would probably would take 30-45 minutes to make an email like what I posted.

PandaLover
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Re: Radio silence

Postby PandaLover » Sat Jun 10, 2017 9:28 pm


Yuke Quantum
Posts: 35
Joined: Sun Apr 16, 2017 1:24 pm

Re: Radio silence

Postby Yuke Quantum » Sat Jun 10, 2017 11:28 pm

-Yuke Quantum
the thirst exploder

FailureFactory
Posts: 108
Joined: Tue Dec 01, 2015 1:56 pm

Re: Radio silence

Postby FailureFactory » Sun Jun 11, 2017 8:03 am


PandaLover
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Re: Radio silence

Postby PandaLover » Sun Jun 11, 2017 2:59 pm


FailureFactory
Posts: 108
Joined: Tue Dec 01, 2015 1:56 pm

Re: Radio silence

Postby FailureFactory » Sun Jun 11, 2017 9:46 pm


Piet
Posts: 801
Joined: Tue Mar 31, 2015 9:31 am

Re: Radio silence

Postby Piet » Sun Jun 11, 2017 11:41 pm

PTG's communication is after the release had been... Pretty... Bad, tbh.

I still love the game tho!

PandaLover
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Re: Radio silence

Postby PandaLover » Mon Jun 12, 2017 12:21 am


Yuke Quantum
Posts: 35
Joined: Sun Apr 16, 2017 1:24 pm

Re: Radio silence

Postby Yuke Quantum » Mon Jun 12, 2017 12:37 am

-Yuke Quantum
the thirst exploder


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