Radio silence

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
FailureFactory
Posts: 108
Joined: Tue Dec 01, 2015 1:56 pm

Re: Radio silence

Postby FailureFactory » Tue Jun 13, 2017 12:17 pm


Yuke Quantum
Posts: 35
Joined: Sun Apr 16, 2017 1:24 pm

Re: Radio silence

Postby Yuke Quantum » Tue Jun 13, 2017 3:55 pm

-Yuke Quantum
the thirst exploder

PandaLover
Posts: 47
Joined: Fri Mar 24, 2017 3:28 am

Re: Radio silence

Postby PandaLover » Tue Jun 13, 2017 4:51 pm


FailureFactory
Posts: 108
Joined: Tue Dec 01, 2015 1:56 pm

Re: Radio silence

Postby FailureFactory » Tue Jun 13, 2017 5:10 pm

I work indie atm.

The point is that you have to choose what you put out. You have to halt your actual work and consider what's good enough to be shown. And whether it actually fits what you want to say.

If all you want to say is "George is atm doing our animation tree", fine, screencap the animation tree. If you want to show world 3 is coming along, you have to choose a good motive to show that. Uh, but maaybe without the skybox in it, we don't want people to complain about that everywhere. And could we have a character in it? People love characters. Huh, but maybe not the bee one, we want to keep that a surprise.

Seriously, why do I have to explain that some kinds of work cost time, not because the actions to perform them take time, but because choosing the right actions does. Only because you can type twenty pages of text in an hour you can't create an actually well-written short story of the same size in that time. Just as you can't necessarily decide on a good, representative screenshot in the time it takes to press contr+print. This is a no-brainer. The fact that the Camelot example you provided uses wip screenshots and content by other people does not strengthen your point, but instead shows the fact that it's not applicable on Playtonic's situation.

PandaLover
Posts: 47
Joined: Fri Mar 24, 2017 3:28 am

Re: Radio silence

Postby PandaLover » Tue Jun 13, 2017 6:08 pm


FailureFactory
Posts: 108
Joined: Tue Dec 01, 2015 1:56 pm

Re: Radio silence

Postby FailureFactory » Tue Jun 13, 2017 8:30 pm

Sure. Whatever you say. I think this argument has become moot quite a while ago. You complained that Playtonic should be faster with their updates and then talk about some other newsletter instead. Whatever am I supposed to say here?

Yuke Quantum
Posts: 35
Joined: Sun Apr 16, 2017 1:24 pm

Re: Radio silence

Postby Yuke Quantum » Tue Jun 13, 2017 8:46 pm

Panda, you keep bringing up this Camelot thing like it's a marker for all development.

I think I'm done with this thread though.

FailureFactory, I wish you luck if you want to continue but I don't think Panda is understanding our points.
-Yuke Quantum
the thirst exploder

Piet
Posts: 801
Joined: Tue Mar 31, 2015 9:31 am

Re: Radio silence

Postby Piet » Wed Jun 14, 2017 11:44 am


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Rueckkoppler
Posts: 1126
Joined: Sat Mar 14, 2015 4:22 pm

Re: Radio silence

Postby Rueckkoppler » Wed Jun 14, 2017 4:51 pm



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