It's amazing how many things they fixed/improved and how close they paid attention to the complaints people had. I personally won't replay the game before the remaining stretch goals have been met (64 bit shader mode, orchestrated soundtrack, developer walkthrough, free DLC, YL rap inside the game) but this will help to leave future players of the Switch version (and those who still haven't gotten into the other versions) with a better impression.
I had been about my hate for Gloomy Gem Grotto but even I think that simply making most of its paths walkable was the wrong approach... That way you might rush through the cave and wonder where the actual challenge was. In my opinion most parts of the cave just needed a few attempts of trial and error to get used to them and weren't much of a big deal afterwards. What really bothered me and caused me to waste almost 3 hours of my life were 2 sections that were so wacky that no matter how often I tried I couldn't get used to them.
(Sorry, those are some crappy screenshots I made from the only Youtube video that was available of Gloomy Gem Grotto back in April)
Yeah, staying in control of reptile roll on those slippery slopes was really hard but I eventually got the hang of it. What really drove me nuts, though, was the fact that the jump button very often wouldn't respond while rolling over the snow and I would steer straight into the abyss. So this is one of 2 sections where an improved ground geometry is very welcome.
Slowly reptile rolling towards a moving platform near the end of the cave where you really didn't want to start all over again was insane. I ended up double jumping + flapping to reach it instead of rolling down. Having a slightly bigger platform might have helped.
The funny thing is I never had trouble with the golf courses. I beat both on my first try since you had a lot of time to do it slow (Planker's Moodymaze Marsh pagie was way harder and more annoying). I think completely fencing black hole in one is a little extreme...
Now I wonder if there's gonna be a hardcore/classic mod which keeps the bug fixes and improvements while returning some of the harder sections. (On the other hand there surprisingly hasn't even been a mod to put Jontron back in the game, so the modding scene doesn't seem to be too interested in Yooka-Laylee so far)