Update Impressions!
Posted: Thu Jun 29, 2017 11:27 pm
Hey all! I've just finished beating the game again (or at least getting to the last boss with everything collected), so I thought I'd weigh in on the changes.
First and foremost, the new camera is wonderful. I utterly love it. There are a few tiny kinks to work out without a doubt, but overall it improves the game so much. I never hated the old camera setting like a lot of other people did, but switching to the new manual setting easily showed me how inferior the old was. The game feels better to control all around because of it. With that said, I want to point out that the "Camera behind you when entering new rooms" thing is only partially true. When you enter the room, you still see YL facing you coming through the door, and afterwards the camera quickly shoots to behind them. This is ok in most cases... but in some it is incredibly disorienting, and even has some obvious bugs.
As for the game itself getting changes, I feel mostly positive on them. Kartos now has a visual indicator of when he can or can't shoot and/or dash, based on his jaw or wheels going red. I think I might still have preferred a simple bar gauge or something... but it is still much better than before when you had no idea. And points to Playtonic for giving us the info without cluttering up the screen!
Black Hole in One has been given walls all around the course, so it is practically impossible for the ball to fall off. Given how much time the mini game gives you, I was a bit put off by this change. Now it is disturbingly easy to beat. But I guess lots of people struggled here so... ok?
The pagie near the end where you slide down the electric-gate-filled passages wasn't notably easier... yet I managed to beat it in only 3 tries, so I figure they must have done something to it. The Gloomy Gem Grotto is now much easier than before, with at least 3/5 of the paths being walkable rather then requiring the Reptile Roll. Not only this, but all "dark" areas in the game have been made brighter, so the whole section is much easier than it was.
As for Rextro... thank goodness they fixed him. The games aren't anymore fun than before, but lots of irritating elements, or flat out broken glitches, have been removed. In Kartos Karting, the large Corplets that hit you are gone. In Hurdle Hijinx, you can actually get to the end without using some very strong language after several attempts! And tiny changes have been done throughout as well, such as Up n' Nova getting a smaller collision box for YL.
There are a few other miscellaneous changes that are good or bad. Good: Kartos is now accessible in world 1's expansion WITHOUT the need for Slurp State. He has been moved to being directly before the vents that once blocked him off. Unfortunately, the move is a bit disjointed in that the track near him spits out into the air in a really obvious "we just stuck this here quick" way. I hope they smooth out how that looks later on. There are the signs in Hivory Towers pointing you to the book worlds now, which I feel mostly ambivalent towards. On one hand, it certainly helps newer players, but on the other it kills some of the exploration. My biggest problem is that the signs use the Grand Tomes' individual symbols, meaning Galleon Galaxy is revealed as a space world long before you reach it. I think they ought to reconsider this, and just put the world "number" in place of its symbol.
Overall, I think Playtonic has done some good here. I intend to open up a thread for things we still would really like to see, in addition to bugs I've found so far. The camera alone really helps the game, and while some changes are questionable, I get why some of the challenge was toned down (although toning down Galleon Galaxy's mini-game when it's the last world doesn't make much sense to me...). For those of you who have tried the game out, what were your thoughts?
First and foremost, the new camera is wonderful. I utterly love it. There are a few tiny kinks to work out without a doubt, but overall it improves the game so much. I never hated the old camera setting like a lot of other people did, but switching to the new manual setting easily showed me how inferior the old was. The game feels better to control all around because of it. With that said, I want to point out that the "Camera behind you when entering new rooms" thing is only partially true. When you enter the room, you still see YL facing you coming through the door, and afterwards the camera quickly shoots to behind them. This is ok in most cases... but in some it is incredibly disorienting, and even has some obvious bugs.
As for the game itself getting changes, I feel mostly positive on them. Kartos now has a visual indicator of when he can or can't shoot and/or dash, based on his jaw or wheels going red. I think I might still have preferred a simple bar gauge or something... but it is still much better than before when you had no idea. And points to Playtonic for giving us the info without cluttering up the screen!
Black Hole in One has been given walls all around the course, so it is practically impossible for the ball to fall off. Given how much time the mini game gives you, I was a bit put off by this change. Now it is disturbingly easy to beat. But I guess lots of people struggled here so... ok?
The pagie near the end where you slide down the electric-gate-filled passages wasn't notably easier... yet I managed to beat it in only 3 tries, so I figure they must have done something to it. The Gloomy Gem Grotto is now much easier than before, with at least 3/5 of the paths being walkable rather then requiring the Reptile Roll. Not only this, but all "dark" areas in the game have been made brighter, so the whole section is much easier than it was.
As for Rextro... thank goodness they fixed him. The games aren't anymore fun than before, but lots of irritating elements, or flat out broken glitches, have been removed. In Kartos Karting, the large Corplets that hit you are gone. In Hurdle Hijinx, you can actually get to the end without using some very strong language after several attempts! And tiny changes have been done throughout as well, such as Up n' Nova getting a smaller collision box for YL.
There are a few other miscellaneous changes that are good or bad. Good: Kartos is now accessible in world 1's expansion WITHOUT the need for Slurp State. He has been moved to being directly before the vents that once blocked him off. Unfortunately, the move is a bit disjointed in that the track near him spits out into the air in a really obvious "we just stuck this here quick" way. I hope they smooth out how that looks later on. There are the signs in Hivory Towers pointing you to the book worlds now, which I feel mostly ambivalent towards. On one hand, it certainly helps newer players, but on the other it kills some of the exploration. My biggest problem is that the signs use the Grand Tomes' individual symbols, meaning Galleon Galaxy is revealed as a space world long before you reach it. I think they ought to reconsider this, and just put the world "number" in place of its symbol.
Overall, I think Playtonic has done some good here. I intend to open up a thread for things we still would really like to see, in addition to bugs I've found so far. The camera alone really helps the game, and while some changes are questionable, I get why some of the challenge was toned down (although toning down Galleon Galaxy's mini-game when it's the last world doesn't make much sense to me...). For those of you who have tried the game out, what were your thoughts?