Funding the Next Game

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
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Rueckkoppler
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Re: Funding the Next Game

Postby Rueckkoppler » Mon Oct 02, 2017 1:52 pm


metalreflectslime
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Re: Funding the Next Game

Postby metalreflectslime » Tue Oct 03, 2017 4:16 am

I have a feeling the sequel will perform poorly in sales due to the NS delay of the prequel.

There may not even be a YL Physical NS.

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baker_boy0017
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Re: Funding the Next Game

Postby baker_boy0017 » Tue Oct 03, 2017 3:09 pm

If we're going down that road, I imagine a sequel would do poorly on the other consoles because of how terribly received the game was on them. Plus, kids - a definite target audience - aren't privy to this development fiasco stuff. They'll go to the store, or go on the e-shop, or hear from some other friend about Yooka Laylee on the Switch and buy it. Kids don't go "Ugh, this game should have come out six months ago, I'm not buying it now."

At the same time, this is why I say Playtonic should REALLY go for some extra goodies in the Switch version, even if they are just exclusive to Switch for a little while only. Any extra incentive for people to buy on the Switch is huge.

I personally think a sequel could still happen, and I sincerely hope Playtonic decides to use Switch as a base platform. Switch sales will reveal whether this does happen or not I suppose. I just know my nephews - as soon as they get a Switch - will be dying to get Yooka Laylee for it.

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Alph
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Re: Funding the Next Game

Postby Alph » Thu Oct 05, 2017 5:19 am


Jinjo
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Re: Funding the Next Game

Postby Jinjo » Fri Oct 13, 2017 12:32 am

I would not donate money again. The company is clearly missing that Stamper magic that Rare had. Most of the employees there aren't even ex-rare people now anyway, due to who they've hired.

Let's be real. The game was atrocious. The level design was probably the worst part of the game. If you don't think a 5 year old could have designed a better swamp level, you're lying, or at least very easily pleased. The music was probably the best part of the game, but even that was nothing special - not that the composers had much inspiration from the game to draw from.

The company is a mess. From the level designers to the director. It's clear that aside from the backers they haven't really attracted many other people to the game. The game has only 1,000 reviews on steam (you'd expect about 500+ to be from backers, given the number of backers) and the recent ones are mixed. I am struggling to see how they will be in operation 5 years from now as there is only so much fanboy money and loyalty out there to rely on.

If you donate money a second time to this company, you really are a fool. Wait and let them make a good game before giving them your money. They have already shown that they can't be relied upon.

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Meinhard1
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Re: Funding the Next Game

Postby Meinhard1 » Thu Nov 30, 2017 8:19 pm

The above comment is so bitter and filled with assumptions. And IMO if this game ends up missing some magic, it will moreso be the lack Gregg Mayles influence/oversight than anything.

On topic: do we know how this game has sold?

JohnGrey
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Re: Funding the Next Game

Postby JohnGrey » Fri Dec 01, 2017 4:46 pm


NPChilla
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Re: Funding the Next Game

Postby NPChilla » Sat Dec 02, 2017 4:49 pm


JohnGrey
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Re: Funding the Next Game

Postby JohnGrey » Sun Dec 03, 2017 3:24 am


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Tek
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Re: Funding the Next Game

Postby Tek » Sun Dec 03, 2017 4:44 am


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Gorjo
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Re: Funding the Next Game

Postby Gorjo » Sun Dec 03, 2017 5:10 am

Plus I remember YL mocking microtransactions at least once, not sure now if it was through Laylee or Capital B.

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Taylor
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Re: Funding the Next Game

Postby Taylor » Sun Dec 03, 2017 12:57 pm

I would back another Playtonic Kickstarter project; I really enjoyed Yooka-Laylee and it was without a doubt worth my money.

I had hoped their next game would be funded by the profits of Yooka-Laylee, but I really don't know how realistic that is. I'm not sure what to make of the huge delay on the Switch in terms of business -- it's certainly not an ideal situation -- and then we also need to wait for the promised DLC as well. Dare we even remember the Kickstarter promise of a live orchestrated soundtrack? :?

Lots of money being eaten up, and no word from Playtonic how much they have in the bank.

I do believe a second game will begin development, but I'm not sure what game it will be, or how it'll be funded. Let's wait (possibly 6-12 months?) and see what's announced.

Edit: http://www.gamesindustry.biz/articles/2 ... oka-laylee

This article confirms they are already working on other projects (although this may just been conceptually), and that they are (or want to be) self-funding.
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Meinhard1
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Re: Funding the Next Game

Postby Meinhard1 » Sun Dec 03, 2017 6:15 pm

I’m not sure how good/bad 450k estimated on console alone is for an indie studio of Playtonic’s size. Doesn’t seem awful? It seems there’s a lot of variables we don’t know, including, as Taylor says, their post-launch patching/porting efforts and their ratio of resource demand to lucurativeness.

Lots of games self-fund, if it comes to it. As long as their next game pays off, they could be fine.

Wasn’t there an article a few months back about someone who got to visit Playtonic studios and play their unnanounced new game? It was a young person, they had a picture taken with the team

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Xellos
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Re: Funding the Next Game

Postby Xellos » Mon Dec 11, 2017 9:18 am

I'm not giving Playtonic a single penny if they don't learn from their mistakes. Yooka-Laylee is flawed to its very core, the level design, gameplay, story, characters, minigames, quiz shows, bosses and even the music can't hold a candle to Banjo-Kazooie/Tooie. It's clear to me that without Nintendo's financial backing and guidance, missing important people like Gregg Mayles, George Andreas and so on - Playtonic couldn't replicate what Banjo-Kazooie/Tooie made so memorable for millions of people around the world.

If I were Playtonic, I would hire a lead game designer who has many years of experience under his belt (like Chris Seavor) - and put him in charge of Playtonic's next game. Then I would find a publisher which agrees to invest in the project, losing the IP be damned if that is what it takes to get an AA budget for the next game. And no, I don't think Team 17 is willing to fork over the dough if it would cost them tens of millions of dollars. There's no guarantee that this game would turn out to be great, but I believe it will have a better shot at it than Y-L had which was slammed by critics and fans alike.

I had so much faith in Playtonic. But in retrospect, it was too good to be true.

Yitsul
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Re: Funding the Next Game

Postby Yitsul » Thu Jan 25, 2018 12:47 pm

This has been a thought crossing my mind for a long time. I'm scared a new crowdfunding campaign will fail...

NPChilla
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Re: Funding the Next Game

Postby NPChilla » Thu Jan 25, 2018 5:17 pm


Operationgamer17
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Re: Funding the Next Game

Postby Operationgamer17 » Sun Jan 28, 2018 9:24 pm


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Rueckkoppler
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Re: Funding the Next Game

Postby Rueckkoppler » Mon Jan 29, 2018 11:06 am


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dotEXE
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Re: Funding the Next Game

Postby dotEXE » Wed Feb 07, 2018 9:23 pm

I would back another Playtonic Kickstarter, though I have to say Yooka-Laylee did not live up to my hopes.

I admit my hopes were high, but it does sort of feel cathartic eventually admitting that YL didn't live up to them. It had its charms, but it was no replacement for Banjo Kazooie which I've beaten three times since YL came out.

Perhaps the best part about YL is that it has finally allowed me to let Banjo Kazooie 3 go. It's never happening. Banjo Kazooie and Tooie were unique creations in a unique environment that will never be replicated.
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Pgcrooner
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Re: Funding the Next Game

Postby Pgcrooner » Mon Feb 19, 2018 2:38 pm

I have to agree that Yooka-laylee didn’t live up to my expectations either. It’s got all the right ingredients, but it seems to lack the magic of B-K and B-T. For me personally I think it’s the level design, and the repeat NPCs and enemies. Also this game’s narrative isn’t as gripping and high stakes as B-K and B-T. Both those games had a lot of comedy to them sure, but they also weren’t afraid to be dark at times. B-K felt like a fairytale, and that’s missing from Y-L, a game where you literally go into book worlds.

That being said though, I still got enjoyment out of Y-L but there is a lot of room for improvement. The success and praise towards both a hat in time and Mario Odyssey more than proves the guys at playtonic were right to re-explore this genre of gaming.Just like how back in the 90s they saw Mario64 and improved the formula with B-K, I think they too can learn from and improve the formula set by odyssey.


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