What a timing for that thread: The game finally comes to the Switch on December 14th, contains an own achievement systems, the major patch, more optimization with the help of both Nintendo and Unity and will run with 900p in docked mode (and 600p in handheld mode, which wouldn’t matter, since Mario+Rabbids has a similar resolution achieved to look very clean). I guess it’s going to be 30fps for the game, but more stable. Anything else would be a miracle.
Phew, what a relief! Now I hope it’ll be as good as it sounds and that Playtonic can move on to new projects (with better planning/execution due to this experience)!