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YL & The Impossible Lair - Please remember to make it challenging

Posted: Mon Jun 10, 2019 2:17 am
by LDK777
Most of the great 2D platformers of the 8/16 bit era had quite a great deal of challenge to them. Look back on the Donkey Kong Country series for example, there were many levels that were quite demanding.

All the widely successful 2D platformer throwbacks that have come out the past 4-5 years have one common trait: They all are pretty dang challenging. Whether it's Super Meat Boy or Dead Cells or Donkey Kong Country Returns or Hollow Knight, etc.

In order for these games to properly capture the spirit of the golden age of platformers, it NEEDS CHALLENGE.

Please don't forget this. I found Yooka-Laylee fun, but slightly lacking in challenge overall. Please don't forget to make YK & The Impossible Lair fiendishly difficult in places. Thanks so much!

Re: YL & The Impossible Lair - Please remember to make it challenging

Posted: Mon Jun 10, 2019 9:18 am
by Scrubber
And by challenge we don't mean time trial mode :roll: we mean difficult platforming and a game over screen that we actually see.

Re: YL & The Impossible Lair - Please remember to make it challenging

Posted: Mon Jun 10, 2019 10:05 pm
by LDK777
Yes, agreed. The standard gameplay should be challenging enough to be compelling. Putting in extra gimmick modes and calling that the game's challenge is a cop out.

And mind you, not EVERY level has to be ball busting, but there need to be some very tricky/demanding levels in the game, specially after you get past the first world or two.

Re: YL & The Impossible Lair - Please remember to make it challenging

Posted: Tue Jun 11, 2019 7:40 pm
by Gorjo
I hope there is at least one level that is as shockingly hard the first time as the minecart level from the original Donkey Kong Country.

Re: YL & The Impossible Lair - Please remember to make it challenging

Posted: Wed Jun 12, 2019 5:49 am
by Pgcrooner