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Re: Replay Value -- Ideas?

Posted: Wed May 06, 2015 9:15 pm
by GrayMagicΓ

Re: Replay Value -- Ideas?

Posted: Wed May 06, 2015 9:23 pm
by Savage Rodent

Re: Replay Value -- Ideas?

Posted: Wed May 06, 2015 9:28 pm
by GrayMagicΓ

Re: Replay Value -- Ideas?

Posted: Wed May 06, 2015 9:31 pm
by Elsdrake
secret bosses would be great after beating the final boss

or collect..red pagies to unlock 1 or 2 secret worlds to unlock TRUE final boss

Re: Replay Value -- Ideas?

Posted: Wed May 06, 2015 9:41 pm
by GrayMagicΓ

Re: Replay Value -- Ideas?

Posted: Fri May 08, 2015 2:49 am
by Nanirourou
Those replayable bosses in Tooie sure kept me busy back in the day. So did the multiplayer stuff because I had a few siblings to play with. I spent so much time in the Chao garden in the Sonic Adventures...but I loathed the grinding and replaying the same levels over and over again for items to raise them with.

Rayman Legends didn't give me much incentive to keep unlocking stuff. Once I beat all the worlds, the only reason to keep playing was to gather Lums and unlock character skins... They have the community challenges though, which are fine. The various time attacks and bonus levels were pretty cool. Super Mario Galaxy did that well, too. I wanted to keep playing even after beating Bowser. Any kind of added gameplay or challenge world is a plus in my book.

I think multiplayer races for Yooka-Laylee would be great. You compete against your local or online friends to see who can collects all the Playtonic medallion things, or fight a group of baddies, or co-op Portal 2 style.

Re: Replay Value -- Ideas?

Posted: Fri May 08, 2015 3:17 am
by Jellyfunk
Online Multiplayer

Re: Replay Value -- Ideas?

Posted: Fri May 08, 2015 5:37 am
by Savage Rodent

Re: Replay Value -- Ideas?

Posted: Fri May 08, 2015 11:44 am
by DarkTone

Re: Replay Value -- Ideas?

Posted: Fri May 08, 2015 8:21 pm
by Jellyfunk

Re: Replay Value -- Ideas?

Posted: Fri May 08, 2015 8:34 pm
by GrayMagicΓ

Re: Replay Value -- Ideas?

Posted: Fri May 08, 2015 8:36 pm
by Jellyfunk

Re: Replay Value -- Ideas?

Posted: Fri May 08, 2015 8:37 pm
by Pauper
Add another collectible that doesn't relate to the main story-line. I liked finding the eggs randomly in the old BK games. It would be neat if there was hidden collectibles spread through the map. These could tie into some achievements, like.. Collect all 'X' Erasers. IDK! Something along those lines..

Re: Replay Value -- Ideas?

Posted: Fri May 08, 2015 9:07 pm
by Savage Rodent

Re: Replay Value -- Ideas?

Posted: Sat May 09, 2015 1:58 am
by Nanirourou

Re: Replay Value -- Ideas?

Posted: Sat May 09, 2015 6:37 am
by lupaie
Master quest. After finishing the game certain characters ask different quests. And items are on different places. To make it even harder, the textures and colors of the stages could be in another mode.

Re: Replay Value -- Ideas?

Posted: Sat May 09, 2015 12:00 pm
by Rueckkoppler

Re: Replay Value -- Ideas?

Posted: Sat May 09, 2015 4:38 pm
by Savage Rodent

Re: Replay Value -- Ideas?

Posted: Sat May 09, 2015 4:43 pm
by Rueckkoppler

Re: Replay Value -- Ideas?

Posted: Sat May 09, 2015 6:02 pm
by Savage Rodent