What do you guys think the scale of the game should be? I mean this both in terms of size, and length (lol). I would like the game to be long. Nowadays there are games that cost $60, but only have 4-6 hours of gameplay and you feel like you didn't get your money's worth. On the other hand there are games that take days or weeks to beat that really tire you out, they make finishing a game feel like a chore instead of fun. I want a long game that doesn't drag. When I was a kid playing Banjo Kazooie with my family the game took some time to beat, but finishing it was so satisfying. Getting all the Jiggies (even the propeller one in Rusty Bucket Bay) and all the notes, and beating Grunty felt like a huge accomplishment. That's what I want. Nowadays by the time a beat a game I'm like, "Finally...it's over" lol. As for the size of the hub world, levels, etc. I don't want it to be that big. I mean obviously it has to be big enough to go with the length of the game, but I don't want giant empty areas. I love Banjo Tooie, but there were a lot of times where I felt certain areas had no purpose and were big just for the sake of being big. For example Jolly Roger Lagoon was a pretty big underwater area, and a lot of it was empty. It just felt time consuming, especially when you have to swim everywhere. I think Banjo Kazooie nailed the size perfectly. All the worlds were big enough that you had lots to explore, but not too big that it was a chore (unintentional rhyming lol). My least favorite thing in a game is taking the time to explore an area just to realize that there's nothing in it you know? So to summarize I want a fairly long game, with fairly big worlds, but I want the areas to have purpose, not just be there for the sake of it. Thoughts?