Cut scenes

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
John Enigma
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Re: Cut scenes

Postby John Enigma » Sun Apr 12, 2015 9:37 pm

I'm all in for cutscenes just as long as it doesn't turn out like London 1886: The Movie: The Game aka The Order: 1886.

Also, Playtonic needs to learn that if they're going to add cutscenes, they should give us the option to skip them, by any means necessary.
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karashata
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Re: Cut scenes

Postby karashata » Sun Apr 12, 2015 9:38 pm

I definitely want to see cut-scenes in the game, whether it be cinematic cut-scenes for very key moments or in-game rendered cut-scenes for anything else that deserves them, but they definitely should be skip-able for the people who've already seen them enough to know what they're revealing and just want to get on with the game (or just people who don't like cut-scenes and just want to play the game whether they know what they're doing and why or not).

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Blue
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Re: Cut scenes

Postby Blue » Sun Apr 12, 2015 10:02 pm

"Hands off my bread."

Pgcrooner
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Re: Cut scenes

Postby Pgcrooner » Sun Apr 12, 2015 10:32 pm

I'd personally like cutscenes with in game assets like in the b-k series. It just seems really appealing to me.

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DarkTone
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Re: Cut scenes

Postby DarkTone » Mon Apr 13, 2015 12:13 am

Not too much, but sure. Conker is a perfect example of getting it right.

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Exaskryz
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Re: Cut scenes

Postby Exaskryz » Mon Apr 13, 2015 1:09 am

Woaaaah, it finally came out! :o

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Rueckkoppler
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Re: Cut scenes

Postby Rueckkoppler » Mon Apr 13, 2015 1:13 am

I loved the cutscenes in the Banjo games. They should make them skipable though (by holding a button till a circle runs full or something, but nothing brief that could get activated by accident). Also, I hope they will be created & played in the engine... Makes it so seamless. But I guess this will be the case anyway, since it's cheaper than doing far more extensive render movies.

They weren't lying when describing the team as N64-sized, since their resources kind of bring them in a position to be as efficient as they had to be with the good old cartridges :lol:

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Scrubber
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Re: Cut scenes

Postby Scrubber » Mon Apr 13, 2015 8:39 am


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Chrysalis_Blossom
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Re: Cut scenes

Postby Chrysalis_Blossom » Mon Apr 13, 2015 9:31 am


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Xellos
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Re: Cut scenes

Postby Xellos » Mon Apr 13, 2015 2:14 pm


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Scrubber
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Re: Cut scenes

Postby Scrubber » Mon Apr 13, 2015 8:16 pm

I think they will inevitably put the option to skip cutscenes in Ukulele but why would anyone want to skip a cutscene on the FIRST play through?

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Taylor
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Re: Cut scenes

Postby Taylor » Mon Apr 13, 2015 8:20 pm

Taylonic Ltd.

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Scraps69
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Re: Cut scenes

Postby Scraps69 » Tue Apr 14, 2015 11:36 am

To be honest, right, the only cut scene I'd want is a game over scene where the baddy turns into a bootylicious babe.

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Xellos
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Re: Cut scenes

Postby Xellos » Tue Apr 14, 2015 11:47 am


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Scrubber
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Re: Cut scenes

Postby Scrubber » Wed Apr 15, 2015 11:42 am


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SUPERS0NICBOOM
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Re: Cut scenes

Postby SUPERS0NICBOOM » Sat Apr 18, 2015 5:16 pm

I would love cut scenes In the game. It adds a good layer of character development and really gets you to care about the characters
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John
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Re: Cut scenes

Postby John » Sat Apr 18, 2015 6:24 pm

I'm a fan of the Banjo Kazooie cutscenes, but Conker's cutscenes were all genius.

Banjo-Tooie however had a bit too many cutscenes for my taste. Watching Jiggywiggy slowly summon the power and shoot a beam at each world entrance became a bit tiring. Banjo-Kazooie did it much better with a quick door opening.
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Scrubber
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Re: Cut scenes

Postby Scrubber » Sun Apr 19, 2015 12:32 pm


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theballaam96
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Re: Cut scenes

Postby theballaam96 » Mon Apr 20, 2015 9:30 pm


doppnett
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Re: Cut scenes

Postby doppnett » Sat May 02, 2015 3:11 pm

whats a story without cutscenes?


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