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Cut scenes

Posted: Sun Apr 12, 2015 3:31 pm
by Scrubber
How important are they to you?

I know some people dont care for cutscenes but they are an important part of a game for me (particularly a Rare game) they add so much to the plot and the characters personaloties.
Banjo-Kazooie and Banjo-Tooie more so have brilliant cut scenes. The cinematic video along with the eerie music really gets you into the feel of the story. Nuts and Bts pretty much didn't have a cutscene and this really dissapointed me (along with a hundred other things) there WAS cut scene of sorts at the beginning but minus a gripping plot, movie style visuals and great fitting music. I am really hoping these will be back for Project Ukulele, what about you? I love a good opening and closing cutscene.

Re: Cut scenes

Posted: Sun Apr 12, 2015 3:34 pm
by Taylor
A good opening and closing one is a must, just like the Banjo games. Some additional ones could be cool too, such as the beauty machine room as you enter the lair for the first time, or Banjo-Tooie's recurring cut-scenes throughout the game.

But please: allow us to skip the cut-scenes, even if it's the "first time" we've played the game. When I start a new save on Banjo, for example, the cut-scene is more of a small chore to get through than anything else as I've seen it so many times.

Re: Cut scenes

Posted: Sun Apr 12, 2015 4:06 pm
by Pgcrooner
I agree that there should be cutscenes in the game at the beginning and end and maybe certain bits in between. I think bosses should have intro cutscenes as well. All cutscenes should be skippable at anytime though, and they should have an unlockable theater mode in the main menu like tooie

Re: Cut scenes

Posted: Sun Apr 12, 2015 4:36 pm
by dotEXE
I like em, just make em skippable. On my fortieth play through I might not want to see em.

Re: Cut scenes

Posted: Sun Apr 12, 2015 4:44 pm
by Xellos
Cutscenes add so much into video games, without them you would (almost) never know what happens outside of your playing field. Examples: What the villain is up to, other major important characters are doing, outside forces beginning meddling in the story, etc. Though there are ways to tell a story without having cutscenes. Such as reading newspapers, books, an NPC telling you some bits of info, or the antagonist broadcasting from large monitors like Half-Life 2 did, but that only works in some games. Anyway, Project Ukulele definitely needs a great opening and closing cutscene, like Banjo-Kazooie/Tooie had. With lots in between cutscenes of course too.

Shame that Banjo-Tooie never had more cutscenes involving the Big-O-Blaster draining the life-force out of the Isle o' Hags dry, reducing everything into a zombie wasteland. It's possible that time constraints were the reason why there aren't more included in the game, and a for that matter.

Re: Cut scenes

Posted: Sun Apr 12, 2015 5:14 pm
by polomi
I've stopped playing games just because there were too many cutscenes. I either don't care about cutscenes, or I strongly dislike them. So far I've never played a game where I liked them. I think I just prefer novels and movies as storytelling media, games fail miserably in this category for me.

Re: Cut scenes

Posted: Sun Apr 12, 2015 5:23 pm
by Taylor

Re: Cut scenes

Posted: Sun Apr 12, 2015 5:30 pm
by rocho
Personally I would like cut scenes with the in-game models like in the banjo-kazooie games. They had a charm I can't describe.

The dialogues were funny and I never skipped them for that reason, but I think there should be an option in the settings to allow the skipping so people that don't enjoy it can do it.

Re: Cut scenes

Posted: Sun Apr 12, 2015 5:40 pm
by polomi

Re: Cut scenes

Posted: Sun Apr 12, 2015 5:46 pm
by Taylor

Re: Cut scenes

Posted: Sun Apr 12, 2015 6:02 pm
by polomi

Re: Cut scenes

Posted: Sun Apr 12, 2015 6:12 pm
by Taylor

Re: Cut scenes

Posted: Sun Apr 12, 2015 6:21 pm
by Blue
I'm all for cutscenes in Project Ukelele as long as they're interesting and can be skipped in subsequent play-throughs.

Re: Cut scenes

Posted: Sun Apr 12, 2015 6:22 pm
by polomi

Re: Cut scenes

Posted: Sun Apr 12, 2015 6:36 pm
by Taylor
I think the Banjo-Kazooie cut-scenes really set the tone and gave the characters their personality straight away.

The dark skies... the ominous music... the slow camera pan up the stairs...
Door swings open -- Grunty is revealed!

(I thought BBCode could make that more exciting to read... :lol:)

The way the characters are animated etc. adds a lot, I think. I love the Banjo cut-scenes and do feel it adds a lot of charm and humour.

Re: Cut scenes

Posted: Sun Apr 12, 2015 6:53 pm
by Xellos
Why bother describing it Taylor? Let's watch the magnificent of Banjo-Kazooie instead!

Re: Cut scenes

Posted: Sun Apr 12, 2015 6:58 pm
by Taylor
I forgot to mention...

.

Re: Cut scenes

Posted: Sun Apr 12, 2015 8:08 pm
by Exaskryz

Re: Cut scenes

Posted: Sun Apr 12, 2015 8:26 pm
by Xellos
You mean skipping the dialog Exaskryz, you can't skip the cutscenes in Banjo-Kazooie until you finish the game first. Here's the trick: Press L, R, and B at the same time.

Re: Cut scenes

Posted: Sun Apr 12, 2015 8:34 pm
by Scrubber