Controllers Debate

Discuss stuff wot ain't games. You do have other hobbies, right?
Dracul JOSHI
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Re: Proper voices as a stretch goal

Postby Dracul JOSHI » Wed May 06, 2015 1:28 am


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GrayMagicΓ
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Re: Proper voices as a stretch goal

Postby GrayMagicΓ » Wed May 06, 2015 1:32 am

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

Dracul JOSHI
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Controllers Debate

Postby Dracul JOSHI » Wed May 06, 2015 3:09 pm


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GrayMagicΓ
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Re: Proper voices as a stretch goal

Postby GrayMagicΓ » Wed May 06, 2015 3:27 pm

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

Dracul JOSHI
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Re: Proper voices as a stretch goal

Postby Dracul JOSHI » Wed May 06, 2015 4:08 pm

You are telling me, that using an analogue stick to move is as intuitive as using WASD, which aren't even alligned in a cross shape? BULL
Enter and Tab are as intuitive as 'Start' and 'Select'? BULL
Left click is as intuitive as a trigger to shoot a gun? BULL

Also, count the number of keys on your keyboard, now count the number of buttons on a controller... Which do you think is easier to get used to? (tip, it's not the keyboard)

Also, I think you are lacking technical knowledge. A modern Joystick (such as those in XBox 360 Controllers) can recognize 360 Different degrees of direction and up to 100 different degrees of pull.
Of course, for practicality purposes, the lowest 20 degrees of pull are usually neutered out, to make for better controls.
Most modern games adapt the speed based on the pull and change the animation at certain thresholds. 21-40 sneaking, 41-70 Walking, 71-100 Running.
Fluent motion, very comfortable.
For aiming, there are different acceleration algorithms that can be applied to increase the precision. Most famous user of this, would be Mass Effect 3. Trust me, headshots are real easy in that game, even on a controller... and no, this has nothing to do with aim-assist, which I turn off.

Also, don't forget the triggers, they can measure different degrees of pull as well... a mouse can't.

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Taylor
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Re: Controllers Debate

Postby Taylor » Wed May 06, 2015 4:14 pm

Split this conversation from the voice over debate. Try not to derail a topic.
Taylonic Ltd.

Dracul JOSHI
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Re: Controllers Debate

Postby Dracul JOSHI » Wed May 06, 2015 4:15 pm


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travisschultz95
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Re: Controllers Debate

Postby travisschultz95 » Wed May 06, 2015 4:19 pm

You guys know that USB controllers exist right?
You could even get an N64 one.

Dracul JOSHI
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Re: Controllers Debate

Postby Dracul JOSHI » Wed May 06, 2015 4:24 pm


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MazLad
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Re: Controllers Debate

Postby MazLad » Wed May 06, 2015 6:24 pm

Always been a console gamer so swore by gamepads etc. Moving to PC made me realise there is a lot more flexibility for free movement with accurate mouse look and the use of multiple shortcut keys are a godsend for games like Skyrim, where you can program in plenty of your most useful left/right hand set-ups.
When PS4 was announced, I had thought they'd use that controller touch pad as a hot key equivalent through gestures, but am unsure if it's overly utilised in games? Not much of a follower of PS4 to be honest.

When it comes to third person adventure games, I'd still edge towards a controller but realistically this keyboard vs controller war is never going to end. We all have our own opinions but that doesn't make other people's opinions wrong.

Off topic a little I'm pretty interested in the new Steam controller announced. It might bomb horribly, but it's certainly an interesting idea to perhaps bridge the gap!
"Shanley, do you think Donkey Kong Country revolutionised gaming?"
"Yeah mate, I think it probably did"

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GrayMagicΓ
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Re: Controllers Debate

Postby GrayMagicΓ » Wed May 06, 2015 7:21 pm

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

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bearbuddy22
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Re: Controllers Debate

Postby bearbuddy22 » Thu May 07, 2015 12:53 am

I remember when the Nintendo Wii was announced and I loved the idea of motion controls. It was so amazing to see people swinging tennis rackets with that tennis mii thing.

Then I got the Nintendo Wii, Now I don't like motion controls anymore.

I have a wii u. But I'll be getting this on my ps4 because I just want a controller. I don't want motion controls, I don't want a screen in my hand or anything like that. Just a controller the way its meant to be. Accurate and precise.

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Nanirourou
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Re: Controllers Debate

Postby Nanirourou » Thu May 07, 2015 9:07 pm

Wow, there are some polarized and passionate opinions on this controller/keyboard issue. Look, I'll bet you money this game is going to have controller AND keyboard support on PC. So why are y'all fighting about it?

Just because you're used to playing one way or on one console doesn't mean the other one sucks. Controllers have limitations. Keyboards have different limitations. Both have upsides and advantages over the other. It really depends on the game you're playing. I'll probably play Yooka-Laylee with my controller, but I'm sure some people would like the option to use keyboard. So let them. *shrug*
you kuh lady

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GrayMagicΓ
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Re: Controllers Debate

Postby GrayMagicΓ » Thu May 07, 2015 9:10 pm

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

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Nanirourou
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Re: Controllers Debate

Postby Nanirourou » Thu May 07, 2015 9:29 pm

This thread be like
you kuh lady

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Yavga
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Re: Controllers Debate

Postby Yavga » Mon May 18, 2015 10:46 am

My view:

When done right keyboard controls will just work perfect.

While every controller has its own learning curve, when using a keyboard you can just use the mouse to control the camera for more fluid movement.

Setting:

Hold left mouse button and steer to adjust only the camera.
Hold right mouse button to steer the camera together with Yooka and Laylee.

Problems solved.

Now it doesn't matter you have only 8 movement directions, the mouse acts as a second input device.
Stop picking your nose

RandomYoshi
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Re: Controllers Debate

Postby RandomYoshi » Mon May 18, 2015 10:48 am

Imagine there's this super amazing signature here.

I like doing it this way because then this signature could be many different things depending on the observer. It's very quaint, yet succint.

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Nanirourou
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Re: Controllers Debate

Postby Nanirourou » Mon May 18, 2015 11:32 am

you kuh lady

RandomYoshi
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Re: Controllers Debate

Postby RandomYoshi » Mon May 18, 2015 11:34 am

Imagine there's this super amazing signature here.

I like doing it this way because then this signature could be many different things depending on the observer. It's very quaint, yet succint.

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Yavga
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Re: Controllers Debate

Postby Yavga » Mon May 18, 2015 2:14 pm

Stop picking your nose


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