A Pixel Artist Renounces Pixel Art

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GrayMagicΓ
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A Pixel Artist Renounces Pixel Art

Postby GrayMagicΓ » Tue May 12, 2015 9:19 pm

As someone interested in but ignorant about what makes art in games look good, I found this an interesting read.

http://www.dinofarmgames.com/a-pixel-ar ... pixel-art/
DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

Shawnsim
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Re: A Pixel Artist Renounces Pixel Art

Postby Shawnsim » Wed May 13, 2015 3:41 am


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Nanirourou
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Re: A Pixel Artist Renounces Pixel Art

Postby Nanirourou » Wed May 13, 2015 5:02 am

Fantastic read. I love pixel art, so its departure kind of makes me sad. Seems like it's a very niche audience who appreciate it, but it's true: pixels ARE last generation's HD. I never thought about it that way. Thanks for sharing.

(Edit: well, I just went and bought Auro.)
you kuh lady

Sacaldur
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Re: A Pixel Artist Renounces Pixel Art

Postby Sacaldur » Wed May 13, 2015 9:03 am

The article is very good and contains many informations related to pixel art, e. g. pitfalls (different pixel sizes) and misconceptions (more colors/higher resolution != better). Absolutly worth a reading.

I'd like to know what you think about new games with a focus on pixel art, like .

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Rueckkoppler
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Re: A Pixel Artist Renounces Pixel Art

Postby Rueckkoppler » Wed May 13, 2015 4:33 pm

Wow, great article. I must say that I didn't really look at pixel art that way. Maybe the reason is partly because I owned a N64 as my first console. But whenever I played some older games on my emulator, I used these HQ filters, that kind of destroy the pixel art, while supposedly looking "cleaner". He explains pretty well why Super Mario World looks still great to this day, while the semi-realistic Diablo looks messy and very outdated.

By the way, that article reminds me of a nice series of videos that explain how to make "good" animations. Edmund Ree, designer of Mingella (from Banjo-Tooie) shared the first part on Twitter. Have a look!

https://twitter.com/mingellasfella/stat ... 5139363841

Sacaldur
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Re: A Pixel Artist Renounces Pixel Art

Postby Sacaldur » Sat May 16, 2015 10:36 am

@Rückkoppler:
A very interesting video series, even though I already heard about one or another principle described (e. g. Squash and Stretch).
But in game developments, there are some problems if you want to apply these principles. If a character is controlled by the player, you have to minimize the anticipation, since it would add another delay between input and desired action. The staging is important, but the player has control over the camera in many games, so the developer only has full control over the staging during the cutscenes.
You should watch the Extra Credits video about the . There you will find several of the principles in action as well. ;)

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Nanirourou
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Re: A Pixel Artist Renounces Pixel Art

Postby Nanirourou » Sat May 16, 2015 3:03 pm

you kuh lady


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