Replay Value -- Ideas?

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
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GrayMagicΓ
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Re: Replay Value -- Ideas?

Postby GrayMagicΓ » Wed May 06, 2015 9:15 pm

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

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Savage Rodent
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Re: Replay Value -- Ideas?

Postby Savage Rodent » Wed May 06, 2015 9:23 pm

Yooka-Laylee should be its own game with its own feeling. It shouldn't try to be like Banjo-Kazooie, it shouldn't try to be like Donkey Kong, it should be like Yooka-Laylee.


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GrayMagicΓ
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Re: Replay Value -- Ideas?

Postby GrayMagicΓ » Wed May 06, 2015 9:28 pm

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

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Elsdrake
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Re: Replay Value -- Ideas?

Postby Elsdrake » Wed May 06, 2015 9:31 pm

secret bosses would be great after beating the final boss

or collect..red pagies to unlock 1 or 2 secret worlds to unlock TRUE final boss

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GrayMagicΓ
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Re: Replay Value -- Ideas?

Postby GrayMagicΓ » Wed May 06, 2015 9:41 pm

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

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Nanirourou
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Re: Replay Value -- Ideas?

Postby Nanirourou » Fri May 08, 2015 2:49 am

Those replayable bosses in Tooie sure kept me busy back in the day. So did the multiplayer stuff because I had a few siblings to play with. I spent so much time in the Chao garden in the Sonic Adventures...but I loathed the grinding and replaying the same levels over and over again for items to raise them with.

Rayman Legends didn't give me much incentive to keep unlocking stuff. Once I beat all the worlds, the only reason to keep playing was to gather Lums and unlock character skins... They have the community challenges though, which are fine. The various time attacks and bonus levels were pretty cool. Super Mario Galaxy did that well, too. I wanted to keep playing even after beating Bowser. Any kind of added gameplay or challenge world is a plus in my book.

I think multiplayer races for Yooka-Laylee would be great. You compete against your local or online friends to see who can collects all the Playtonic medallion things, or fight a group of baddies, or co-op Portal 2 style.
you kuh lady

Jellyfunk
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Re: Replay Value -- Ideas?

Postby Jellyfunk » Fri May 08, 2015 3:17 am

Online Multiplayer

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Savage Rodent
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Re: Replay Value -- Ideas?

Postby Savage Rodent » Fri May 08, 2015 5:37 am

Yooka-Laylee should be its own game with its own feeling. It shouldn't try to be like Banjo-Kazooie, it shouldn't try to be like Donkey Kong, it should be like Yooka-Laylee.


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DarkTone
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Re: Replay Value -- Ideas?

Postby DarkTone » Fri May 08, 2015 11:44 am


Jellyfunk
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Re: Replay Value -- Ideas?

Postby Jellyfunk » Fri May 08, 2015 8:21 pm


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GrayMagicΓ
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Re: Replay Value -- Ideas?

Postby GrayMagicΓ » Fri May 08, 2015 8:34 pm

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

Jellyfunk
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Re: Replay Value -- Ideas?

Postby Jellyfunk » Fri May 08, 2015 8:36 pm


Pauper
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Re: Replay Value -- Ideas?

Postby Pauper » Fri May 08, 2015 8:37 pm

Add another collectible that doesn't relate to the main story-line. I liked finding the eggs randomly in the old BK games. It would be neat if there was hidden collectibles spread through the map. These could tie into some achievements, like.. Collect all 'X' Erasers. IDK! Something along those lines..

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Savage Rodent
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Re: Replay Value -- Ideas?

Postby Savage Rodent » Fri May 08, 2015 9:07 pm

Yooka-Laylee should be its own game with its own feeling. It shouldn't try to be like Banjo-Kazooie, it shouldn't try to be like Donkey Kong, it should be like Yooka-Laylee.


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Nanirourou
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Re: Replay Value -- Ideas?

Postby Nanirourou » Sat May 09, 2015 1:58 am

you kuh lady

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lupaie
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Re: Replay Value -- Ideas?

Postby lupaie » Sat May 09, 2015 6:37 am

Master quest. After finishing the game certain characters ask different quests. And items are on different places. To make it even harder, the textures and colors of the stages could be in another mode.

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Rueckkoppler
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Re: Replay Value -- Ideas?

Postby Rueckkoppler » Sat May 09, 2015 12:00 pm


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Savage Rodent
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Re: Replay Value -- Ideas?

Postby Savage Rodent » Sat May 09, 2015 4:38 pm

Yooka-Laylee should be its own game with its own feeling. It shouldn't try to be like Banjo-Kazooie, it shouldn't try to be like Donkey Kong, it should be like Yooka-Laylee.


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Rueckkoppler
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Re: Replay Value -- Ideas?

Postby Rueckkoppler » Sat May 09, 2015 4:43 pm


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Savage Rodent
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Re: Replay Value -- Ideas?

Postby Savage Rodent » Sat May 09, 2015 6:02 pm

Yooka-Laylee should be its own game with its own feeling. It shouldn't try to be like Banjo-Kazooie, it shouldn't try to be like Donkey Kong, it should be like Yooka-Laylee.



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