Oh geez, it was a nostalgia fest the entire time! How can I possibly name them all?? As already stated, the menu screen, the font, the sarcastic dialogue, the mumble speech, the animations, the pagie appearance, how it felt finally collecting it... There is so much to mention!
Some others I want to mention is how smooth and fluid Y&L's movements were, like they actually exist somewhere. All of the controls, particularly the jumping and gliding, felt completely natural and familiar, like I'd done them before. It was almost like I was on autopilot. The moment that hit me the most was platforming across the arches. Normally those kind of assets would just be lovely scenery, but here they were an active participant in the world design. I had a feeling that, even if there weren't Quillies on them, in the final game you would intrinsically know jumping on them would lead you to something. I crouch-jumped and double-jumped and flapped my way across them, and it just felt right.
you kuh lady