I've meaning to pop in over here and post Toybox feedback, and I guess this is the place to do it! I've played through the Toybox+ a few times, found everything, etc.
Before I give any kind of constructive criticism/talk about things I wished were different, I want to say that I loved this demo, and I had a ton of fun just walking and jumping around in the world, which (imo) is exactly how a game like this should be. The combat felt good, too. The writing is perfect. The humor is perfect. The characters have tons of personality in their animations. The easter eggs and secrets were everything I could have hoped for. The music is wonderful. Looking at the whole package, I was absolutely charmed. All the details that add to the mood/feel/nostalgia are really nice, like the screen transitions with the characters faces and the slide whistle sfx, and the pause menu. I'm super excited for the full game, and I trust Playtonic to do an excellent job with the final product.
There were a few things in the demo that I thought might be improved if they were tweaked/changed a bit:
• When I was playing, I couldn't help but wish Yooka had a ledge-grab. I don't have a strong defense for this opinion, I am just a bit rubbish at platformers and it would prevent me from doing a lot of falling.
• Overall, I loved how Yooka and Laylee controlled. Basically, if you've played a Banjo game, you could pick it right up and understand how it plays, and that's great! Giving a lot of height on the double jump is nice, too. Even the swimming controls felt right, and I feel like that's the thing so many platformers get wrong. The one thing that was causing me frustration was Laylee's roll-talon-trot thing. I wanted to give it the benefit of the doubt while I was playing, and I get that it's supposed to be more physics based than Kazooie was in the B-K games, but I didn't enjoy having to build speed or the very wide turns. I found myself missing Kazzoie's ability to stop, start, and turn on a dime, and having that full-throttle speed. The thing that bothered me most was the wide turning. I had an extremely frustrating time trying to get up that one tall mountain with the ramps where you had to Laylee-roll over them. At that part, I felt like my falls were the fault of Laylee's unruly rolling more than it was my fault. Rolling around aimlessly with Laylee is fun enough, but for precision, I don't think it's a good fit. Even if it's kept as physics-y, I think even toning it down just a little bit would help a lot.
• The physics-based object-pushing puzzles were somewhat frustrating to me. I felt like I didn't have control of where the objects were going. This was especially difficult with that pink ball. I would have liked it much more if Yooka had some kind of push animation where he could actually guide objects instead of just bump-walking into them and hoping for the best.
• The nemesis of every 3D platform game: the camera. I actually thought the default camera-following-you behaved pretty well overall. The camera gave me the most grief on that big mountain where you have to roll up the ramps. I was having a hard time managing lining up the camera right to line up my rolls. Generally, there were a lot of times where I wished I had more up/down tilt control on the camera to get more of like, a top-down-ish view of some of the platforming.
Although I put a lot of thought into what was working for me and what wasn't, ultimately, I am not a game designer, and Playtonic has an impressive pedigree. If a build of the game that's this early is already this much fun, I'm not worried.