Lucky's Tale is a lovely platformer for VR despite being quite shallow in gameplay terms. Ironically, the fact that it has a kind of isometric view which makes you feel like you're inside a little toy world, the side scrolling of the camera can easily induce nausea. Unfortunately, one of the biggest problems with VR is that what affects one person doesn't affect another so it's nigh on impossible to get this right at the moment.
Having said that, the studio I work for are developing a full on 3rd person VR arcade adventure and having the camera sat behind the MC isn't as nausea inducing as having it in iso mode. This is likely due to the fact that the most nauseating thing you can do is to move the camera sideways - it's less so moving the camera forward (although some people do still feel sick just moving forward.
Having said that! The difference between our VR game and YL is that we control the main character with the players head whereas with YL, you control the MC with the control pad. That means that with a VR headset on, you could look in one direction and move YL in another direction meaning the camera would do the high risk, motion sickness inducing side/strafing movement. So that would be a big nono.
Motion sickness is currently the scourge of VR and there's no solution as yet (most dev's work around it leading to less freedom of movement than we have become accustomed to). I've been told of some non scientific research that could potentially mean that it will just go away over the next few years as our brains just get used to VR. But we'll have to see.