lives or no lives?

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!

lives or no lives

Poll ended at Mon Apr 13, 2015 10:20 pm

Lives like in b-k
24
51%
No lives tooie style
23
49%
 
Total votes: 47

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GrayMagicΓ
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Re: lives or no lives?

Postby GrayMagicΓ » Thu Mar 19, 2015 9:09 pm

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

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Exaskryz
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Re: lives or no lives?

Postby Exaskryz » Thu Mar 19, 2015 9:55 pm

Woaaaah, it finally came out! :o

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Lupo
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Re: lives or no lives?

Postby Lupo » Thu Mar 19, 2015 10:06 pm

I'm not too sure if I am honest, but I suppose it is nice to have Extra Lives to collect :P

Just because I'm not posting doesn't mean I am stalking your every move, determining my next course of action...

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GrayMagicΓ
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Re: lives or no lives?

Postby GrayMagicΓ » Thu Mar 19, 2015 10:07 pm

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

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Mofologist
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Re: lives or no lives?

Postby Mofologist » Thu Mar 19, 2015 10:13 pm

No lives. The only punishment would be having to start at the beginning of the world, or if at a boss in the beginning of the boss fight.
Fellow game developer designing a 3D platformer...a hint of the character is my avatar!

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Exaskryz
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Re: lives or no lives?

Postby Exaskryz » Thu Mar 19, 2015 10:17 pm

Woaaaah, it finally came out! :o

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GrayMagicΓ
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Re: lives or no lives?

Postby GrayMagicΓ » Thu Mar 19, 2015 10:24 pm

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

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HarmfulSpacenut
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Re: lives or no lives?

Postby HarmfulSpacenut » Fri Mar 20, 2015 12:22 am

Just as a reminder, Banjo Tooie didn't have a life counter, and it was the best decision rare could have made regarding that topic!

And I agree with the 3D world thing... i would rather find a flower then an other live. Nintendo knows Game Overs are just annoying, but yet they don't want to give up on the green mushrooms and the 1UP jingle.

Jellyfunk
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Re: lives or no lives?

Postby Jellyfunk » Fri Mar 20, 2015 12:47 am

I wish I could find lives scattered across the world.

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Savage Rodent
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Re: lives or no lives?

Postby Savage Rodent » Fri Mar 20, 2015 1:50 am

Yooka-Laylee should be its own game with its own feeling. It shouldn't try to be like Banjo-Kazooie, it shouldn't try to be like Donkey Kong, it should be like Yooka-Laylee.


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HarmfulSpacenut
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Re: lives or no lives?

Postby HarmfulSpacenut » Fri Mar 20, 2015 1:59 am

I think having to recollect the notes in BK is actually a good enough punishment, since you just can't cupcake up if you want the 100%.

I think they could drive it further by adding a Dark Soul element.

Like here is my idea, you have to bring the "notes" out of the level with you to keep them. If you die in the level they stay where you died, and you could pick them all back up in one go by getting back there. If you are however dieing on the way there, they go all back to the original position (notes in the level get reset) You should also be able to reset the "notes" at will, in case you don't wanna go back to where you lost them in the first place!

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Exaskryz
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Re: lives or no lives?

Postby Exaskryz » Fri Mar 20, 2015 3:58 am

Woaaaah, it finally came out! :o

Pgcrooner
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Re: lives or no lives?

Postby Pgcrooner » Mon Mar 23, 2015 7:23 pm


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Fuzzy
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Re: lives or no lives?

Postby Fuzzy » Mon Mar 23, 2015 8:43 pm

Sorry I didn't read the whole thread.

But I think lives in such a game genre is an obsolete mechanic.
People here say it adds difficulty. But how? In BK you lost a life you lose all the notes and start at the beginning of the level, lose all lives and lose all notes and start at your house in spiral mountain. So it's the same you just had a longer way to travel back to the level you were in.

If it was a game where you advance in a linear fashion and have checkpoints it would make sense to have lives and if you lose all lives start the level all over instead of from the checkpoint.

But in such an adventure game where you can roam around freely I think there's no use for lives.

Phineas Q. Phailboat
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Re: lives or no lives?

Postby Phineas Q. Phailboat » Sat Mar 28, 2015 10:28 pm

I also don't like the concept of lives I don't remember really running out of them in Banjo Kazooie. They honestly always seemed like kind of a moot point as dying would reset your progress in the world anyways.

Edit: Not having lives doesn't necessarily make a game more casual, look at ocarina of time.

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Ikunuku
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Re: lives or no lives?

Postby Ikunuku » Mon Apr 06, 2015 9:54 am

I honestly do not feel the lives are essential at all to this genre. When I look at Kazooie and Tooie, the only thing that lives added was frustration and backtracking. They provide ery little benefit, and they only provide artifical, forced challenge to the games

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Taylor
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Re: lives or no lives?

Postby Taylor » Mon Apr 06, 2015 10:53 am

After playing Donkey Kong 64, I'm leaning towards the side of no lives. When you die, appearing at the start of the level is enough punishment in itself as you're forced to go back to the area you died in; it's especially annoying if you died by falling down from a hard-to-reach platforming area, forcing you to not only go back, but also climb back up to the top.
Taylonic Ltd.

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noahcopeland44
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Re: lives or no lives?

Postby noahcopeland44 » Thu Apr 09, 2015 12:38 am

Call me old-school but I like lives. Without a live system, where you infinitely respawn right where you left off, I think it subconsciously makes you try less hard. When you know you've only got so many tries, you really put more into it. Just me.

why? because it's awesome. that's why.

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Taylor
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Re: lives or no lives?

Postby Taylor » Thu Apr 09, 2015 1:19 am

Taylonic Ltd.

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GrayMagicΓ
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Re: lives or no lives?

Postby GrayMagicΓ » Thu Apr 09, 2015 1:30 am

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!


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