Proper voices as a stretch goal

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
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GrayMagicΓ
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Re: Proper voices as a stretch goal

Postby GrayMagicΓ » Thu May 07, 2015 8:43 pm

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

Jellyfunk
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Re: Proper voices as a stretch goal

Postby Jellyfunk » Thu May 07, 2015 8:48 pm


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GrayMagicΓ
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Re: Proper voices as a stretch goal

Postby GrayMagicΓ » Thu May 07, 2015 9:04 pm

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

Jellyfunk
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Re: Proper voices as a stretch goal

Postby Jellyfunk » Thu May 07, 2015 10:12 pm

I mean people who want to breeze through the game can speed through the dialogue, while people who want to hear the voices can still listen.

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GrayMagicΓ
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Re: Proper voices as a stretch goal

Postby GrayMagicΓ » Thu May 07, 2015 10:46 pm

DLC? UGANDA WILL NOT HAVE THIS SICKNESS!

Jellyfunk
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Re: Proper voices as a stretch goal

Postby Jellyfunk » Thu May 07, 2015 11:11 pm


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Nanirourou
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Re: Proper voices as a stretch goal

Postby Nanirourou » Thu May 07, 2015 11:37 pm

You gotta have the mumble voices, man. That's kind of signature Banjo-Kazooie. Glad that people are rushing to its defense.

Yeah, there are a lot of good things about the mumble voices which have been mentioned. You can speed up dialogue, don't need to have translators or risk sub-par voice acting (and don't say "well playtonic can just hire good actors!!!1" because, sorry, you'll need to find good voice actors in a jillion languages), etc etc.

But the absolute BEST part? The insults and innuendos!!!
The writers can throw in all kinds of laced dialogue that's just WAY more hilarious read. These videos point out only a few of the best gems (just mute it and watch it 1.5x speed because it's slow and the music is annoying imho)
BANJO-KAZOOIE - RATED E?
BANJO-KAZOOIE - RATED E part 2 )

Plus, think about the younger kids playing it. They will have no idea what the jokes mean and still have a great time. But as soon as Mom from the other room overhears the spoken dialogue about todgers and knackers? Sorry, the game goes in the trash! What a travesty.
you kuh lady

Jellyfunk
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Re: Proper voices as a stretch goal

Postby Jellyfunk » Fri May 08, 2015 12:20 am

Not a problem at all.

We live in a world where parents don't even care if their kids play Call of Duty or GTA.


https://www.youtube.com/watch?v=za2Dh817ZyM

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Nanirourou
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Re: Proper voices as a stretch goal

Postby Nanirourou » Fri May 08, 2015 1:17 am

Correction: RESPONSIBLE parents. The ones who realize Call of Duty and GTA are like the rated R of games. My own parents would have had huge issues with the dialogue if it was spoken in Banjo.

But even so. Voice dialogue would destroy the subtle humor. Emphasis on subtle, like the "double-take" kind of stuff: "did he say what I think he said??" It just wouldn't be the same, the jokes would be too obvious and not as funny spoken. Banjo constantly mispronouncing "Jingaling," Kazooie asking "how are your nuts?"...hilarious as is. Don't change a thing.
you kuh lady

Jellyfunk
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Re: Proper voices as a stretch goal

Postby Jellyfunk » Fri May 08, 2015 1:32 am


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Nanirourou
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Re: Proper voices as a stretch goal

Postby Nanirourou » Fri May 08, 2015 2:00 am

Nah brah, I'm saying they would have to dumb down their jokes if they were spoken. Text = more freedom with humor.
you kuh lady

Jellyfunk
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Re: Proper voices as a stretch goal

Postby Jellyfunk » Fri May 08, 2015 2:59 am

More freedom for poorly written humor. If it isn't funny spoken, what makes it funnier nonspoken?

Here's a joke that can't be done with mumbling. You hear a character say something nice to an npc, but in the dialogue box you see an insult instead.

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travisschultz95
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Re: Proper voices as a stretch goal

Postby travisschultz95 » Fri May 08, 2015 5:36 am


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Exaskryz
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Re: Proper voices as a stretch goal

Postby Exaskryz » Fri May 08, 2015 5:47 am

Woaaaah, it finally came out! :o

Dracul JOSHI
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Re: Proper voices as a stretch goal

Postby Dracul JOSHI » Fri May 08, 2015 11:37 am


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dotEXE
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Re: Proper voices as a stretch goal

Postby dotEXE » Fri May 08, 2015 11:59 am

Oh man all the font styling was so awesome. The shaking/bouncing letters and all that.
Make the forum great again.

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Nanirourou
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Re: Proper voices as a stretch goal

Postby Nanirourou » Fri May 08, 2015 12:54 pm

you kuh lady


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