Playtonic forgot about the fine-tune

Discussion and feedback for Playtonic's debut game, platformer adventure game Yooka-Laylee!
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dotEXE
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Re: Playtonic forgot about the fine-tune

Postby dotEXE » Wed Feb 08, 2017 3:39 pm

Sorry to double post, but after having watched the whole video (I had previously watched the first few minutes) I really think there's quite a lot going on. It doesn't feel empty to me whatsoever, especially with all of the vertical action going on. The casino atmosphere is really authentic too. And I think the voices have improved.

I'm more excited to play this than ever before!
Make the forum great again.

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Meinhard1
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Re: Playtonic forgot about the fine-tune

Postby Meinhard1 » Wed Feb 08, 2017 4:34 pm

Ah, man. I agree that their next games will surely be even better. These guys making games again is something I've wanted since before Mingy Jongo. For me the Kirkhope/Wise soundtracks, alone...

Agreed the roll move likely has something to do with YL's worlds being a bit more spacious.

Interesting to see that comparison of different world Tooie worlds
Good to note that this world has a lot of verticality (as well as going inside things, Tribalstack didn't seem to have much for indoor areas).

I do think that there area reasons this gameplay has elicited a (relatively) negative response.
Compare these two gameplay videos:

Capital Cashino: https://www.youtube.com/watch?v=Hc6tV3b2GEo

Tribalstack: https://www.youtube.com/watch?v=1F_bG-uJMns

Just ten seconds into each, differences become clear.
The casino world just isn't as lush as the others, not quite what gamers these days are used to. It looks relatively more like a videogame world than an actual place one could visit. And the flat, wide open areas with mis-matched proportions could be what's giving some the initial impression of cheapness.
Still, I would speculate they'll respond more positively when actually playing the level as opposed to using it as a basis for evaluating the merits of this particular kickstarter project

My personal opinion is that this world doesn't look quite as nicely wrought as others, but still has a lot of potential. The aesthetic choices feel so retro! Again, great details in the casino level (the giant curtain, chandeliers, flashing lights)

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Scrubber
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Re: Playtonic forgot about the fine-tune

Postby Scrubber » Fri Feb 10, 2017 10:35 pm

Just watched the video. Those voice samples are still incredibly annoying :(

Maybe try voice acting in the next game guys.

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Rueckkoppler
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Re: Playtonic forgot about the fine-tune

Postby Rueckkoppler » Fri Feb 10, 2017 11:15 pm


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Scrubber
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Re: Playtonic forgot about the fine-tune

Postby Scrubber » Sat Feb 11, 2017 8:32 am

Yookas voice mainly, it Doesn't fit the character.

Few of the NPCs are annoying as well.

Yookas spin attack voice is so repetitive and annoying I hope there are more methods of attacking than that cause I will get sick of that noise quick.

With kazooie and tooie the voice samples were perfectly executed and sounded so charming. They weren't annoying and all fit the characters so well. I feel like with this playtonic they didn't really spend much time in thinking what sounds would fit a character and instead just took turns making daft noises as assigned them to any random character.


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